The college studies different researches on production, construction, and fighting skills. The higher level of College the more technologies are invented. One College can only conduct one research at a time. However, Colleges from different cities can perform several researches at the same time. Meanwhile, technologies can be shared by all cities only when their Colleges have reached the required level.
|Lv.||Prerequisites||Food||Lumber||Stone||Iron||Techs. Requiring this Lv.|
|1||Government (Level 2)||120||2500||1500||200|
|2||Government (Level 2)||250||5190||3115||415|
|3||Government (Level 2)||515||10,635||6390||855|
|4||Government (Level 2)||1045||21,535||12,960||1735|
|5||Government (Level 2)||2100||43,070||25,970||3480|
|6||Government (Level 2)||4175]]||85,060||51,420||6905|
|7||Government (Level 2)||8215||165,870||100,575||13,550||Leadership|
|8||Government (Level 2)||15,990||319,300||194,315||26,275||Afforcement|
|9||Government (Level 2)||30,765||606,670||370,750||50,345||Reparation|
|10||Government (Level 2)||58,515||1,137,510||698,495||95,305||Pillery|
- All buildings upgraded to level 10 also require a construction blueprint .
Cultivation -Every upgrade increases Food production by 10%.
Lumbering -Every upgrade increases Wood production by 10%.
Hammering -Every upgrade increases Stone production by 10%.
Mining -Every upgrade increases Iron production by 10%.
Arming -Every upgrade accelerates seige engines by 10%.
Leadership -Every upgrade increases Manuever by 10% which can amplify troop's traits as well as improve resources production.
Reconaissance-The higher its level the more detailed information can be received.
Indoctrination-Every upgrade increases troops training Speed by 10%.
Investment -Every upgrade increases Siege by 5%.
Security-Every upgrade increases Guard by 5%.
Gastronomy-Every upgrade increases Hit Points by 5%.
Navigation -Every upgrade increases Speed of infantry by 10%.
Equitation -Every upgrade increases Speed of horsemen and armament by 5%.
Projectile - Every upgrade increases distance of ranged attacks by 5%.
Stacking -Every upgrade increases storage upper limit by 10%.
Alleviation -Every upgrade increases Load by 10%.
Afforcement -Every upgrade increases Hit Points of Wall and Fortification by 10%.
Reperation -Every upgrade increases Recovery Rate of Fortifications by 2 times.
Pillery -Every upgrade reduces the rival's storage protection by 3%
|Armory - Barracks - Beacon Tower - College - Cottage - Government - Embassy - Farm - Foundry - Hero Lounge - Iron Mine - Market - Outpost - Quarry - Rally Spot - Sawmill - Stable - Tavern - Wall - Warehouse|
|War & Combat|