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Stratagem

Suspicioun: Exaggerates troop number 5 to 10 times. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly.

Stratagemical Scrolls: 1

Mental: 1


Empty Fort Strategy: Underestimates troop number 10 to 20%. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly.

Strategemical Scrolls: 2

Mental: 2


Nigerian Letter: Exaggerates resources 5 to 10 times. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly.

Stratagemical Scrolls: 1

Mental: 1


Destitution: Underestimates resources by 10 to 20%. Effect for 10 minutes needs 1 Intelligence point. Effect can be extended if applied repeatedly.

Stratagemical Scrolls: 1

Mental: 1


Obvious Intention: Break through the blockade of your enemy and send out your troops. Effect for 1 minute needs 1 intelligence point. This strategem is used to counteract Ambush From all Sides.

Stratagemical Scrolls: 2

Mental: 2


Spread Rumors: If applied successfully, Allegiance of target city decreases instantly. 10 Intelligence points decreases 1 Allegiance. The city is immune in the next 24 hours.

Stratagemical Scrolls: 15

Mental: 15


Estrangement: If applied successfully, Fidelity of a hero in target city is decreased imediantly. 10 Intelligence points decrease 1 Fidelity. The hero is immune in the next 24 hours.

Stratagemical Scrolls: 20

Mental: 20


Ambush from All Sides: Troops in target city are undispatchable. Effect for 1 minute consumes 1 Intelligence point. The city is Immune in the next 6 hours. The strategy can be countered by Adv. by A Hidden Path.

Stratagemical Scrolls: 3

Mental: 3


Undeclared War: Wages wars against other players without declaration. 1 minute needs 1 Intelligence point. It leads to deduction of Influence, the player is immune in next 6 hours.

Stratagemical Scrolls: 10

Mental: 10


Cicada Skin Shed: Speeds up the pace of returning troops. 1 Intelligence point shortens returning time by 1 minute. This Stratagem can counteract Caged Dog Bashing. The troops are immune in the next 1 hour.

Stratagemical Scrolls: 8

Mental: 8


Astro Lockdown: Lengthens the marching time of enemy's troops. 1 Intelligence point can lenghthen marching time by 1 minute.

Stratagemical Scrolls: 6

Mental: 6


Caged Dog Bashing: Enemy cannot recall the marching troops until they finishes the attack. This stratagem can be counteracted by Cicada Skin Shed.

Stratagemical Scrolls: 5

Mental: 5


Expediate: Speeds up the pace of your troops. 1 Intelligence point increases tempo by 1%. The troops are immune in the next 1 hour.

Stratagemical Scrolls: 12

Mental: 12


Spyglass: Shows you all the location of target player's cities if applied succesfully.

Stratagemical Scrolls: 9

Mental: 9


Feast on Misfortone: Decreases the protection ability of warehouse in target city, which allows you to plunder more resources. 15 Intelligence points decreases protection by 1% and lasts 1 minute. The effect of this stratagem and Pillery are superimposable.

Stratagemical Scrolls: 16

Mental: 16


Trail Trekker: If applied succesfully, you will receive a report showing the information on troops dispatched to and from the target city.

Stratagemical Scrolls: 13

Mental: 13


Weakest Link: Calls back the marching troops of target city of applied succesfully. The city is immune in the next 24 hours.

Stratagemical Scrolls: 18

Mental: 18


Barn Burning: Burns the food in target city. 15 Intelligence points can burn 1% of the food stock. The city is immune in next 6 hours.

Stratagemical Scrolls: 11

Mental: 11


Bluff: Exagerates the number of your marching troops by 5 to 10 times. 1 Intelligence point lasts for 10 minutes. Effect can be extended if applied reapetedly.

Stratagemical Scrolls: 3

Mental: 3


Truce: Underestimates the number of your marching troops by 10 to 20%. I Intelligence point lasts for 10 minutes. Effect can be extended if applied reapetedly.

Stratagemical Scrolls: 4

Mental: 4


Incantation: Speeds up the pace of enemies marching troops. 1 Intelligence point can quicken the marching speed by 1%. The troops are immune in next 24 hours.

Stratagemical Scrolls: 7

Mental: 7